Move the Psychic one space over and park her in Arkham to try to get spells and score the Clairvoyance spell likely to make her a clue factory (and pair with her ability to send clues to players around the world).ģ) Think about what your character does best and specialize. Example: Use the spy's special action to generate clues every turn keep a partner close by to hand them off. Assess if you have a better plan than simply "let's see where the clues fall and get there fast". Some characters are particularly effective in obtaining, dispersing clues, which are generally good as dice saving graces and often essential for mysteries. Bee-line it.Ģ) Make your optimal clue-gathering plan. Think of it like you're standing at the doorway of the shack in the middle of the pen filled with walking dead zombies. You have so few turns before that mythos deck runs out, before that doom counter reaches zero. Think more about taking from it what's useful to you at any point in time. Accept that it is messy and will just get messier. I'll enumerate some general tips below (followed by keener insight after having played over 150 hours):ġ) Do not obsess about keeping the world tidy, clear of gates, of monsters, of clues.
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